Carving out an exception for the most popular complainer doesn’t make a terrible law good.
How much vibe coding is going into these releases these days? And how can we bring it back to 0?
At this point? Maybe the heat death of the universe? Really under 10% would be amazing.
One thing did stand out to me, though: “There are also bugs with ‘use-before-alloc’ where the application allocates resources after submit and writing descriptors pointing to them to the descriptor heap while GPU is in flight.”
In the world of Direct3D 12, allocating resources, writing everything required into them, and then telling the GPU it’s all ready is an absolute must for avoiding odd behaviours, rendering glitches, or full-blown crashes. You absolutely don’t want to be flinging out a command list to the GPU before or during that whole process, because it could be requesting the wrong data or a resource that isn’t even there yet.
Forza Horizon 6 - StutterFest Edition.
Note: based on my experience, it doesn’t look like stuttering but more like lack of proper frame pacing.
I wonder if this is an Nvidia thing. It’s been working quite well on my AMD hardware. I played for like 4 hours yesterday and then left the game open for 2 more by accident and it was still stable. I did lower some environment graphics settings to reduce microstutters but otherwise it’s running quite well at 60 fps.
The latest protonup version of cachyos-proton ON cachyos plus some mixture of the recommended launch arguments suggested online finally got me to a stable 60 on extreme with a 4070. No easy task, lots of trial and error, but its going.
I, a user of linux and gamer of Horizon 6, am enjoying the game very much.
Despite having every graphics setting set to its lowest and framerate capped to 25, as likelyhood of crash seems to increase with GPU load.
I haven’t had much problems really, performance could be better but it’s enjoyable
I guess you got an AMD GPU? An RTX chud can only dream.
Yup, RX 9070XT. My condolences
It works extremely well on my rtx laptop.
The game made by MS for Windows runs very well on Windows, as pointed out in the article as well, so is it “extremely broken” or MS simply couldn’t give less of a fuck how it runs on an endless stream of Linux distros?
It runs like shit on Windows don’t worry. I had to disable some archaic gamepad input in a menu I’ve never seen that I was lead to by a redditor just to escape 20fps and only 15% gpu load
Runs fantastic on a RX 6800 16GB, on Windows. Not sure the issue because it runs better than Horizon 5 to be honest.
5070ti, after that tweak it runs fine. But needing to dig into Windows config menus and halting background processes is not something a well made game requires.
As tree article says, Microsoft bothered to get the game Steam Deck Certified before launch, so they care about Linux devices at least a little bit.
And it does seem to be working on SD. SD verified != Linux verified.
If you didn’t know already, the Steam Deck runs SteamOS, which is an immutable distro based on Arch Linux! Pretty neat. Valve has also been investing a lot of effort and money into Proton, the compatibility layer that lets so many Windows games run on Linux!
Valve is also soon releasing the Steam Machine, a little “GabeCube” that also runs SteamOS for kind of a console-PC hybrid. The Steam Controller (2026, why they didn’t call it “2” baffles me) will auto-connect with the cube, like how Joy-Cons do with the Switch or the DualSense does with the PS5. They are also making an update to the Valve Index called the “Frame” that can be run standalone with a built-in battery (like the Meta Quest), but it runs SteamOS and doesn’t sell your data to the highest bidder (unlike the Quest).
The highlight is that the Frame runs on an ARM chip, meaning Windows x86 non-VR games are translated to be run on a Linux ARM VR headset! Of course, they are using Proton for Windows -> Linux, but they are also investing in something called fex for x86 -> ARM translation. The Frame does lots of other neat tricks too, like “foveated streaming”, which means eye-tracking is used to ensure that only the bits you are actively seeing are rendered at full quality, and everybody covering the Frame says it is very accurate, even when the bits you’re not seeing are not rendered at all!
The only thing MS has to do is not fuck up and use extremely archaic or extremely obscure manufacturer-specific technologies in order to have linux compatibility.
They failed to do that, which also means (and reviews show) this game has serious issues on lots of windows devices as well. Since everything that causes poor performance on linux at this point will also cause poor performance on some windows setups.
Are people not using Proton to play this game? MS isn’t expected to do shit to get it running on an endless stream of Linux distros
When running the game with Proton, lots of users are experiencing a bunch of issues, primarily on Nvidia hardware. Dunno why, something about the game has weird stuff going on. The article mentions in the title that this is a complaint by the dev of VKD3D-Proton
Are people not using Proton
Why are you commenting in this thread, if you haven’t even read its title completely?












